Ratings: Roleplay must be kept within a G-rating. Basically, no in-depth descriptions of blood and gore, no tiny set, no foul language.

IC and OOC Status: Whenever you’re IC (In-Character), you’re considered to be roleplaying. You’re on stage. Everything your character does should reflect his knowledge and abilities. If he’s an ant living on Ant Island, he probably knows ant stuff like digging tunnels or tending mushrooms, but he wouldn’t know what a computer is.

OOC (Out-Of-Character) can refer to someone’s status when they aren’t roleplaying at the moment. It can also be used to describe a concept or object (such as a lightsaber) that has no place in roleplay.

IC roleplay should take place when all participants are IC and there are no OOC elements mixed in. If an OOC comment is necessary, use the +ooc, page, or whisper commands to say it.

Powergaming, or power posting, is forbidden. Powergaming is most commonly defined as forcing a reaction or an outcome on someone else’s character. A pose like ‘Hopper hits Molt in the face, and Molt cries out’ is a power pose, because Hopper didn’t give Molt a chance to duck, block, take the hit somewhere else, or anything. What’s more, Hopper decided Molt’s reaction. That’s not true interaction. Better if Hopper had posed ‘Hopper swings his fist at Molt’s face’. Something like ‘Atta smiles at Flik, making him feel all weak in the knees’ is no better, even if he would feel that way. It’s presumptuous. Either ask first or don’t do it at all.

A more subtle variation of power gaming is either ignoring someone’s poses or dodging each and every obstacle thrown your way. Example: Bob attempts to grab something from Joe’s hand. Joe refuses to acknowledge Bob’s pose one way or the other and simply carries on as if nothing happened. Don’t do it.

Room descriptions are binding. If it mentions guards being present, you should take them into consideration, particularly if you plan on breaking in. If the room is underground, you shouldn’t be able to admire the cloud formations in the sky or feel the soft breeze, because those are outdoor details.

Spoofing is a way to do ‘anonymous poses’, rather than having a pose that always begins with your character’s name. It’s a tool for writing more varied poses. It may not be used to spoof someone else’s character without their permission, to spam, or to create unrealistic/disruptive situations in roleplay (all the guards dropping dead for no reason, etc).

Feature characters may be spoofed as necessary by staff or players with permission.

Building Rules:

General: Unless you’re going to embark on a large project, the rules on a building are very relaxed. You can make as many OOC rooms and objects as you want, provided that they aren’t offensive, are never used in roleplay, and are kept out of IC places.

IC rooms, even if they’re personal quarters, should feel consistently IC and fit with the theme of the Muck. This is especially important if they’re linked to an IC grid such as Bug City, Ant Island, West River Colony, and so on. Examples of the unacceptable include but are not limited to:

  • OOC objects. Television sets, indoor plumbing, video games, photographs, plushies, and anything else characteristic of a human residency in miniature would all be considered OOC in the context of A Bug’s Life. They’re not permitted in bug dwellings.
  • Descriptions that mention any presence of such OOC objects.
  • The impossible. An underground ant dwelling couldn’t have a window or clovers growing inside because it’s not feasible. A lake in the middle of a meadow is plausible, but a lake in the middle of a cardboard building isn’t.

Descriptions: Everything you build should have a description, at the very least.

Names: You’re advised to give your rooms descriptive names, like ‘Ant Island – Council Chamber’, or ‘Bug City – Bumble Bee Resort’. Preceding the name of the room with the area it’s located in makes it look less vague or confusing to someone who types ‘find’, especially if similar areas are built in the future.

Areas: Permission must be granted by staff before you try to create a large IC area, such as an anthill, a city, a forest, or the like.

Linking: Only a wizard can connect your room or area to the rest of the Muck. To qualify, it should be the following:

  • Thematic. For example, you can’t have a bar in Bug City that has a little television set for watching sports and a bathroom with running water. Or a personal ant chamber that’s decorated with photographs, gems, or other things you’d almost never find in an ant colony. If there’s going to be a questionable detail, there needs to be a believable story behind it.
  • Unique. What makes this place different from any other? What kind of layout and feel does it have? What sort of people live there, and who among them has the most influence and control? What is its history? If you ask yourself questions like this, you should be able to come up with a place that’s original and interesting in its own right. A place that people will want to visit, explore, and even live in.
  • Well-described. There should be enough details to get a good feel for the area, with no spelling or grammar errors. A description generally shouldn’t exceed one page, nor should it be too paltry. Something like ‘you stand in the middle of a street with lots of bugs running around, there’s a bunch of cardboard buildings all over the place’ is going be disqualified, because it’s just not very helpful or descriptive.
  • Complete. All rooms should have a description. All exits will be expected to have such/such/drop messages. All exits should be functioning.